Improved Career Mode Mod - EA Sports FC 24
Improved Career Mode Mod - EA Sports FC 24 |
Kazemario Evolution | EA Sports FC 24 - This mod is for anyone who wants this: Very hard challenging career mode where finance is a real thing.
Very realistic saves where if you choose a bottom team, you will struggle financially if you don't sell players. It's hard to keep top players if you are a bottom team.
Long-term playability. With the improved player regeneration system, the game always maintains a challenge save year after year for 15 years. Due to AI Managers improving squads by building youth or by properly buying and selling players, the game does not get easier over time.
High replayability. The improved objective system will bring high replayability as each team feels unique to manage.
Improved Career Mode Mod - Features:
Improved youth and new player generation system. Generated players will have way better attribute distribution that's modeled with the current players as well as trait generation. You will have lots of diverse range of players in each position so that the game still feels fresh over time. It's harder to find gems and the regens will slowly grow instead of being at their peak instantly.
Improved staff and scouting. Staff/Coaches' cost and scouting costs are now much more expensive than real-life values. If you want to improve your team, be wary. There is now a cost-to-benefit ratio for all things considered. You cannot get the best coaches, the best team, and the best youth with a bottom team. You really have to work your way up.
Improved player growth. It's now much more of a linear curve rather than an exponential curve. This means that players will slowly grow over time instead of all players immediately being 90+ in just 2 seasons. The dynamic potential has also been adjusted to grow slower and decline faster. This is to balance a player that gets no match experience but still grows to be 90+. Also, attribute distribution for growth is much better. Older lower will lose physical stats more rapidly than any other stats. Older players also get less match experience vs. younger players.
Growth training plans have been improved and will match the player role much better. This also ties to how EA distributed the stats of current players and how attributes shifted over time. You will notice much more balanced training plan growth.
Faster GTN scouting. Based on the judgment and experience of your GTN scout, you will scout players at a faster rate. It makes GTN scouting more useful.
More realistic job offer. Based on your performance as a manager, you will get an equivalent manager position available for you. No longer you can be struggling in relegation and still be offered at teams like Arsenal, and Man City.
Match experience points for growth are now more tied to the match rating. Having continuous bad matches will drop a player's attributes. Passive experience points take account of player's form and morale much more too as well as their age.
Players find it much harder to keep happy. What you promise is more crucial now so be careful when you offer a player contract.
Player Regenerate always fills up a player that retires. So no longer the player count will be lower per season. It keeps the player count steady and filled with proper replacement. Player regen has also been balanced to have a lower overall rating but a higher potential rating so that they can grow over time instead of starting at 85+. After 15 years, player quality won't drop like vanilla games but will be retained steadily.
Player Values have been adjusted to take account of potential, form, and morale a lot. A player in top form just like in real life will be much more experienced. An unhappy player will be very cheap. Keep your player happy and in top form and you will see a huge transfer fee offered for your player.
Youth scouting has been improved significantly. It's much more expensive to hire good youth scouts and to create a scouting network and the players you do find don't have strange attributes anymore. You won't see a player lower than 45 overall and not higher than 80 overall. Their potential varies a lot. The attribute distribution has been fixed to better account for their position as well as their height and weight(so you can have taller players).
Better player match ratings calculation based number of factors such as goals/assists/clean sheet/pass completion/etc. No longer do you score a brace and get 7.5. You will be around 8.5 or greater.
Simming matches are much more competitive and hugely depend on your team's quality and tactics. Every match result will make sense with the added shock factor results as well. The top goal scorers are also very realistic as well as the top assists. The possession and the shot stats also reflect the tactics and the team's quality.
Training has been nerfed a bit to allow attribute growth to be balanced. Training performance is based on form and happiness/morale.
Youth scouting is much more realistic based on the country/continent you try to find a player on. Players in Argentina/Brazil are going to be much more skillful than others and higher chance of finding top players there.
Finance is much more harder and realistic and it's based on real-life values. Depending on the type of team you are on, it won't be unusual to be on a negative balance and have to sell players to gain net positive.
Removed most of the dumb objectives. Now objectives are much focused on either position in your league, the cups you win, the profits, or building youth. None of that buy player from x country crap.
Both CPU and User can have the same quality coaches. For some reason, EA decided to make CPU's coaches worst which made their sharpness worse.
Increased transfer frequency so that all teams can get busy doing transfers. Every team will be looking into selling and buying players to the best of their ability given their funds. Bottom teams will sometimes be looking to sell top players and replace them to high potential lower overall players to grow. There are now buying clubs and selling clubs. Teams in La Liga will also put release clauses on their players much more frequently and will ensure that they extend the contract of their top players given their budget. The transfer deadline has also been extended to 24 hours. The negotiation system has also been improved to be more erratic and random instead of being scripted and predictable. Sometimes a crappy player in top form can be sold for huge profit.
Improved team selection logic. AI managers will select the best team based on the context of the match. For example in a league, they will play their best team. But in early cup competition, they will play youth to get them more match experience. Sometimes manager AI can have issues with a certain player and they will bench them for a couple of matches as well driven by the happiness.
Version supported: TU11
There are obviously even more changes that you can find out by playing. Some of it is surprises. :) Credit to AUDENTIA for some of the ideas with finances.
FC 24 Improved Career Mode mod
Original Link : Improved Career Mode Mod - EA Sports FC 24
Credits & Thanks To: Topaz
Others : QH7Mod Press Sponsors #TU13 - EA Sports FC 24 By qh7modder
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